Here are his answers to a few other World of Tanks related questions. This one, the king of all updates, is a good reason to go and update the game, and see what hundreds of working people have been doing for the last year, or two, or even three. If you stopped playing World of Tanks one year ago, two years ago, it means you've missed like 10 or 15 updates. We're a private company, so we don't have share price or quarterly reports. At the end of the day, it's all about them. The core game experience isn't changing, according to Kislyi, it's just getting better. This was all in-game, and you have a level of detail almost like in Avatar." 40 maps, two or three square kilometers each.that's something like 100 square kilometers of juicy stuff. But this is new content, new tanks 500-550 different tanks from something like nine nations. "Up until now, we've had give or take 70 updates," Kislyi says. But to get a better feel for what World of Tanks is up to, and what the developer has in store for the future, we talked with Wargaming CEO Victor Kislyi at GDC this year.Īccording to Kislyi, the team has shifted from a "now obsolete visual engine" to an in-house project called Core that the developer's engineers have been working on for over two and a half years. Update 1.0 is live now on PC, and it introduces a big graphical update for the game as well as a re-imagining of the game's music. World of Tanks latest update isn't trying to reset the long-running MMO, but it is a numerical refresh.
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